Contents
Information
Training
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RelMo 2008 (November 2007)
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General
RelMo 2008 introduces a number of new features which are listed below. The main
changes however are behind the scenes. The way in which files are saved to disc
has been rewritten resulting in much smaller file sizes, typically 60% of
equivalent RelMo 2005 file sizes. We've also rewritten the 3D engine which
displays the 3D views. This now utilises more efficient techniques resulting in
a far more robust 3D display. The memory requirement as a result has been
substantially reduced which means that RelMo will now run effectively on lower
powered machines.RelMo is now able to run properly on Vista machines. The
only caveat to this is that graphics cards must be able to deal with OpenGL as
this remains the 3D display engine used by RelMo.
A list of the changes introduced previously by RelMo 2005 is provided
here.
Updates to RelMo 2005 made by Service Release 1 are described
here.
Updates to RelMo 2005 made by Service Release 2 are described
here.
Updates to RelMo 2005 made by Service Release 3 are described
here.
As always we welcome any comments or suggestions you might have and hopefully
we can include these ideas in future releases.
Updates
RelMo 2008 introduces a new way of distributing your animations to your clients.
RelMo now allows you to create a series of video sequences which can then be
compiled together (in your preferred video editor). This means that any
computer capable of playing video files will be able to display RelMo
animations. End users no longer are restricted to using computers which have
the capability of running RelMo3.
We've added the ability to import Wavefront object (OBJ) graphics files into
RelMo models. This type of file has the facility to store embedded texture
information resulting in very realistic models with a low polygon count.
Animation has been enhanced so that animation data from MADYMO files can be
imported. Animation sequences now create more interim control points for
display meaning that animations should be smoother.
A completely new way of creating animation sequences is also provided in
RelMo 2008. You can now select a line along which the animation should be
created. This works very well for curved lines particularly as the animated
object can be set to automatically yaw to follow the line. For motorcycle
animations too, this tool automatically sets an appropriate level of roll to
simulate realistic motion.
We've added in additional tools. A completely new view to display profiles
along any desired line are provided as too are new tools to create circles from
a radius or a diameter, or from two points. Lines can now be changed en-masse
within the active object.
3D editing has been enhanced considerably. Rubberbanding is now a lot
smoother and more responsive. Gone too is the annoying problem where the
rubberband failed to reposition when changing the viewpoint.
A huge amount of work has been done behind the scenes too. We trust that
most of these are largely unnoticed by you. If something doesn't work as
expected however, please contact us for advice. It may be that we've introduced
a bug, or it might be just that we expected you to perform an action in a
certain way, but you've found another way. Either way we welcome your reports
and will endeavour to rectify any of the problems you encounter in the use of
RelMo.
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