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RelMo 2008 (November 2007) Release
General
RelMo 2008 introduces a number of new features which are listed below.  The main changes however are behind the scenes.  The way in which files are saved to disc has been rewritten resulting in much smaller file sizes, typically 60% of equivalent RelMo 2005 file sizes.  We've also rewritten the 3D engine which displays the 3D views.  This now utilises more efficient techniques resulting in a far more robust 3D display.  The memory requirement as a result has been substantially reduced which means that RelMo will now run effectively on lower powered machines.

RelMo is now able to run properly on Vista machines.  The only caveat to this is that graphics cards must be able to deal with OpenGL as this remains the 3D display engine used by RelMo.

A list of the changes introduced previously by RelMo 2005 is provided here.
Updates to RelMo 2005 made by Service Release 1 are described here.
Updates to RelMo 2005 made by Service Release 2 are described here.
Updates to RelMo 2005 made by Service Release 3 are described here.

As always we welcome any comments or suggestions you might have and hopefully we can include these ideas in future releases. 


Updates
RelMo 2008 introduces a new way of distributing your animations to your clients.  RelMo now allows you to create a series of video sequences which can then be compiled together (in your preferred video editor).  This means that any computer capable of playing video files will be able to display RelMo animations.  End users no longer are restricted to using computers which have the capability of running RelMo3.

We've added the ability to import Wavefront object (OBJ) graphics files into RelMo models.  This type of file has the facility to store embedded texture information resulting in very realistic models with a low polygon count.  

Animation has been enhanced so that animation data from MADYMO files can be imported.  Animation sequences now create more interim control points for display meaning that animations should be smoother.  

A completely new way of creating animation sequences is also provided in RelMo 2008.  You can now select a line along which the animation should be created.  This works very well for curved lines particularly as the animated object can be set to automatically yaw to follow the line.  For motorcycle animations too, this tool automatically sets an appropriate level of roll to simulate realistic motion.  

We've added in additional tools.  A completely new view to display profiles along any desired line are provided as too are new tools to create circles from a radius or a diameter, or from two points.  Lines can now be changed en-masse within the active object.

3D editing has been enhanced considerably.  Rubberbanding is now a lot smoother and more responsive.  Gone too is the annoying problem where the rubberband failed to reposition when changing the viewpoint.

A huge amount of work has been done behind the scenes too.  We trust that most of these are largely unnoticed by you. If something doesn't work as expected however, please contact us for advice. It may be that we've introduced a bug, or it might be just that we expected you to perform an action in a certain way, but you've found another way. Either way we welcome your reports and will endeavour to rectify any of the problems you encounter in the use of RelMo.


 

 

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Last updated: 21 February 2008